eSports

SCHOOL ESPORTS INFORMATION

League
MSEL (Middle School eSports League) - West Region
 
Mascot
Cougar
 
School Colors
Blue/White
 
Schedules
 
Roster
16

Program information

What is eSports?

Competitive gaming, or eSports is a subsection of the video game industry wherein players compete for cash, prizes, sponsorships, and fame much in the same ways professional sports athletes do but on a digital playing field. The global gaming industry saw revenue of $184.5 billion in 2022 with a revenue forecast of $583.69 billion for 2030. Esports global revenue for 2022 was $1.38 billion with a projected $5.74 billion for 2030. The industry continues to become increasingly profitable as mainstream media monetizes more video game IPs.

WHO IS AN ESPORTS PLAYER?

When talking about an esports player, we are referring to the broadest possible sense. Anyone that plays competitively against others in a game on a computer, console, or other device can be considered an esports player. This document focuses on organized esports, and skill level is not important in this context. The contents of this page can apply to everyone, from beginners to professional players.

eSports (Pilot Program)

The Warden School District recognizes the opportunities and positive impacts competitive gaming can provide students. In April of 2023, the WSD school board approved an eSports Pilot Program for the secondary schools. The program aims at the following goals:

  1. Involvement. To increase student involvement in school activities by providing more diverse opportunities for students to participate.
  2. Engagement. To provide opportunities for meaningful engagement for students.
  3. Life Skills. To facilitate students developing skills to help students in multiple facets of their lives. Skills such as personal skills like goal-setting, problem-solving, and perseverance or teamwork, communication, and building self-confidence.
  4. Education opportunities. To provide a unique after-school experience for students who may not typically participate in other sports or activities, incorporating curriculum and competition to improve GPA and attendance, subsequently boosting student eligibility for lucrative esports scholarships.
  5. Career opportunities. To introduce students to a rapidly expanding global industry by imparting marketable skills and connecting STEM principles to students' passions.

Social-emotional

Social and emotional learning. “SEL was recognized as one important benefit of involving students in esports in a school-affiliated and mentored way”, School engagement. ”It is just such students – those who have yet to find a meaningful connection to their school – who may benefit most from alternative sports like esports”.

The Rise of High School Esports: A Landscape Analysis of US Programs. Jason G. Reitman University of California – Irvine

MSEL (Middle School Esports League)

WMS has opted for Super Smash Bros. Ultimate as the competitive game of choice for Middle School Esports Athletes. Super Smash Bros. Ultimate is a team based 1v1, best of 5 platforming fighting game where players control various characters from Nintendo's game catalogue along with characters from 3rd party franchises. Super Smash Bros. Ultimate is rated "E 10+" for everyone 10 years of age and older with Cartoon Violence, Comic Mischief, Suggestive Themes as rated by the ESRB (Entertainment Software Rating Board, website). 

The MSELs Spring Season is selected for the 2nd phase of the pilot program and begins March 4, 2024. Spring Season league play follows standard tournament play, including play-offs and finals. Interested students are encouraged to attend Tryouts in The Cave after school, March 11th. Please direct questions to Mr. Colombia, email: ecolombia@warden.wednet.edu.

FAQs